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Generalizable Hierarchical Skill Learning via Object-Centric Representation

arXiv.org Artificial Intelligence

We present Generalizable Hierarchical Skill Learning (GSL), a novel framework for hierarchical policy learning that significantly improves policy generalization and sample efficiency in robot manipulation. One core idea of GSL is to use object-centric skills as an interface that bridges the high-level vision-language model and the low-level visual-motor policy. Specifically, GSL decomposes demonstrations into transferable and object-canonicalized skill primitives using foundation models, ensuring efficient low-level skill learning in the object frame. At test time, the skill-object pairs predicted by the high-level agent are fed to the low-level module, where the inferred canonical actions are mapped back to the world frame for execution. This structured yet flexible design leads to substantial improvements in sample efficiency and generalization of our method across unseen spatial arrangements, object appearances, and task compositions. In simulation, GSL trained with only 3 demonstrations per task outperforms baselines trained with 30 times more data by 15.5 percent on unseen tasks. In real-world experiments, GSL also surpasses the baseline trained with 10 times more data.


A Hierarchical Deep Reinforcement Learning Framework for Traffic Signal Control with Predictable Cycle Planning

arXiv.org Artificial Intelligence

Deep reinforcement learning (DRL) has become a popular approach in traffic signal control (TSC) due to its ability to learn adaptive policies from complex traffic environments. Within DRL-based TSC methods, two primary control paradigms are ``choose phase" and ``switch" strategies. Although the agent in the choose phase paradigm selects the next active phase adaptively, this paradigm may result in unexpected phase sequences for drivers, disrupting their anticipation and potentially compromising safety at intersections. Meanwhile, the switch paradigm allows the agent to decide whether to switch to the next predefined phase or extend the current phase. While this structure maintains a more predictable order, it can lead to unfair and inefficient phase allocations, as certain movements may be extended disproportionately while others are neglected. In this paper, we propose a DRL model, named Deep Hierarchical Cycle Planner (DHCP), to allocate the traffic signal cycle duration hierarchically. A high-level agent first determines the split of the total cycle time between the North-South (NS) and East-West (EW) directions based on the overall traffic state. Then, a low-level agent further divides the allocated duration within each major direction between straight and left-turn movements, enabling more flexible durations for the two movements. We test our model on both real and synthetic road networks, along with multiple sets of real and synthetic traffic flows. Empirical results show our model achieves the best performance over all datasets against baselines.


ReMA: Learning to Meta-think for LLMs with Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Recent research on Reasoning of Large Language Models (LLMs) has sought to further enhance their performance by integrating meta-thinking -- enabling models to monitor, evaluate, and control their reasoning processes for more adaptive and effective problem-solving. However, current single-agent work lacks a specialized design for acquiring meta-thinking, resulting in low efficacy. To address this challenge, we introduce Reinforced Meta-thinking Agents (ReMA), a novel framework that leverages Multi-Agent Reinforcement Learning (MARL) to elicit meta-thinking behaviors, encouraging LLMs to think about thinking. ReMA decouples the reasoning process into two hierarchical agents: a high-level meta-thinking agent responsible for generating strategic oversight and plans, and a low-level reasoning agent for detailed executions. Through iterative reinforcement learning with aligned objectives, these agents explore and learn collaboration, leading to improved generalization and robustness. Experimental results demonstrate that ReMA outperforms single-agent RL baselines on complex reasoning tasks, including competitive-level mathematical benchmarks and LLM-as-a-Judge benchmarks. Comprehensive ablation studies further illustrate the evolving dynamics of each distinct agent, providing valuable insights into how the meta-thinking reasoning process enhances the reasoning capabilities of LLMs.


Uncertainty-Aware Critic Augmentation for Hierarchical Multi-Agent EV Charging Control

arXiv.org Artificial Intelligence

The advanced bidirectional EV charging and discharging technology, aimed at supporting grid stability and emergency operations, has driven a growing interest in workplace applications. It not only effectively reduces electricity expenses but also enhances the resilience of handling practical issues, such as peak power limitation, fluctuating energy prices, and unpredictable EV departures. However, existing EV charging strategies have yet to fully consider these factors in a way that benefits both office buildings and EV users simultaneously. To address these issues, we propose HUCA, a novel real-time charging control for regulating energy demands for both the building and electric vehicles. HUCA employs hierarchical actor-critic networks to dynamically reduce electricity costs in buildings, accounting for the needs of EV charging in the dynamic pricing scenario. To tackle the uncertain EV departures, a new critic augmentation is introduced to account for departure uncertainties in evaluating the charging decisions, while maintaining the robustness of the charging control. Experiments on real-world electricity datasets under both simulated certain and uncertain departure scenarios demonstrate that HUCA outperforms baselines in terms of total electricity costs while maintaining competitive performance in fulfilling EV charging requirements. A case study also manifests that HUCA effectively balances energy supply between the building and EVs based on real-time information.


Hierarchical Diffusion Policy for Kinematics-Aware Multi-Task Robotic Manipulation

arXiv.org Artificial Intelligence

This paper introduces Hierarchical Diffusion Policy (HDP), a hierarchical agent for multi-task robotic manipulation. HDP factorises a manipulation policy into a hierarchical structure: a high-level task-planning agent which predicts a distant next-best end-effector pose (NBP), and a low-level goal-conditioned diffusion policy which generates optimal motion trajectories. The factorised policy representation allows HDP to tackle both long-horizon task planning while generating fine-grained low-level actions. To generate context-aware motion trajectories while satisfying robot kinematics constraints, we present a novel kinematics-aware goal-conditioned control agent, Robot Kinematics Diffuser (RK-Diffuser). Specifically, RK-Diffuser learns to generate both the end-effector pose and joint position trajectories, and distill the accurate but kinematics-unaware end-effector pose diffuser to the kinematics-aware but less accurate joint position diffuser via differentiable kinematics. Empirically, we show that HDP achieves a significantly higher success rate than the state-of-the-art methods in both simulation and real-world.


Hierarchical Multi-Agent Reinforcement Learning for Assessing False-Data Injection Attacks on Transportation Networks

arXiv.org Artificial Intelligence

The increasing reliance of drivers on navigation applications has made transportation networks more susceptible to data-manipulation attacks by malicious actors. Adversaries may exploit vulnerabilities in the data collection or processing of navigation services to inject false information, and to thus interfere with the drivers' route selection. Such attacks can significantly increase traffic congestions, resulting in substantial waste of time and resources, and may even disrupt essential services that rely on road networks. To assess the threat posed by such attacks, we introduce a computational framework to find worst-case data-injection attacks against transportation networks. First, we devise an adversarial model with a threat actor who can manipulate drivers by increasing the travel times that they perceive on certain roads. Then, we employ hierarchical multi-agent reinforcement learning to find an approximate optimal adversarial strategy for data manipulation. We demonstrate the applicability of our approach through simulating attacks on the Sioux Falls, ND network topology.


Learning Extrinsic Dexterity with Parameterized Manipulation Primitives

arXiv.org Artificial Intelligence

Many practically relevant robot grasping problems feature a target object for which all grasps are occluded, e.g., by the environment. Single-shot grasp planning invariably fails in such scenarios. Instead, it is necessary to first manipulate the object into a configuration that affords a grasp. We solve this problem by learning a sequence of actions that utilize the environment to change the object's pose. Concretely, we employ hierarchical reinforcement learning to combine a sequence of learned parameterized manipulation primitives. By learning the low-level manipulation policies, our approach can control the object's state through exploiting interactions between the object, the gripper, and the environment. Designing such a complex behavior analytically would be infeasible under uncontrolled conditions, as an analytic approach requires accurate physical modeling of the interaction and contact dynamics. In contrast, we learn a hierarchical policy model that operates directly on depth perception data, without the need for object detection, pose estimation, or manual design of controllers. We evaluate our approach on picking box-shaped objects of various weight, shape, and friction properties from a constrained table-top workspace. Our method transfers to a real robot and is able to successfully complete the object picking task in 98\% of experimental trials.


Abstract-to-Executable Trajectory Translation for One-Shot Task Generalization

arXiv.org Artificial Intelligence

Training long-horizon robotic policies in complex physical environments is essential for many applications, such as robotic manipulation. However, learning a policy that can generalize to unseen tasks is challenging. In this work, we propose to achieve one-shot task generalization by decoupling plan generation and plan execution. Specifically, our method solves complex long-horizon tasks in three steps: build a paired abstract environment by simplifying geometry and physics, generate abstract trajectories, and solve the original task by an abstract-to-executable trajectory translator. In the abstract environment, complex dynamics such as physical manipulation are removed, making abstract trajectories easier to generate. However, this introduces a large domain gap between abstract trajectories and the actual executed trajectories as abstract trajectories lack low-level details and are not aligned frame-to-frame with the executed trajectory. In a manner reminiscent of language translation, our approach leverages a seq-to-seq model to overcome the large domain gap between the abstract and executable trajectories, enabling the low-level policy to follow the abstract trajectory. Experimental results on various unseen long-horizon tasks with different robot embodiments demonstrate the practicability of our methods to achieve one-shot task generalization.


Learning Structured Communication for Multi-agent Reinforcement Learning

arXiv.org Machine Learning

This work explores the large-scale multi-agent communication mechanism under a multi-agent reinforcement learning (MARL) setting. We summarize the general categories of topology for communication structures in MARL literature, which are often manually specified. Then we propose a novel framework termed as Learning Structured Communication (LSC) by using a more flexible and efficient communication topology. Our framework allows for adaptive agent grouping to form different hierarchical formations over episodes, which is generated by an auxiliary task combined with a hierarchical routing protocol. Given each formed topology, a hierarchical graph neural network is learned to enable effective message information generation and propagation among inter- and intra-group communications. In contrast to existing communication mechanisms, our method has an explicit while learnable design for hierarchical communication. Experiments on challenging tasks show the proposed LSC enjoys high communication efficiency, scalability, and global cooperation capability.


A Hierarchical Reinforced Sequence Operation Method for Unsupervised Text Style Transfer

arXiv.org Artificial Intelligence

Unsupervised text style transfer aims to alter text styles while preserving the content, without aligned data for supervision. Existing seq2seq methods face three challenges: 1) the transfer is weakly interpretable, 2) generated outputs struggle in content preservation, and 3) the trade-off between content and style is intractable. To address these challenges, we propose a hierarchical reinforced sequence operation method, named Point-Then-Operate (PTO), which consists of a high-level agent that proposes operation positions and a low-level agent that alters the sentence. We provide comprehensive training objectives to control the fluency, style, and content of the outputs and a mask-based inference algorithm that allows for multi-step revision based on the single-step trained agents. Experimental results on two text style transfer datasets show that our method significantly outperforms recent methods and effectively addresses the aforementioned challenges.